Posts in reflections
Map markers and the joy of getting lost
There’s a certain kind of video game memory that sticks with me. It’s not a final boss fight or a cutscene - it’s the feeling of being completely and utterly lost. I remember the frustration, the aimless wandering, and then, the sheer, unadulterated triumph of finally figuring it out. Not many modern games invoke that feeling. Why? The little arrow on my screen. The quest marker.
... (keep reading)The hostile cozy games
I love cozy games, but I think my definition of a “cozy game” is somewhat different from the Steam tags, YouTube videos, and blogs I occasionally follow. When I search for cozy games, I get Animal Crossing or Stardew Valley. But what I’m looking for though are games like Vintage Story, Subnautica, or Valheim.
... (keep reading)Looking for group, afraid of finding one
I have a weird relationship with the online aspect of gaming. On one side, I enjoy interacting with other people - and games can be made even more fun with the right group of people. But on the other side, online games tug on deeply seated social anxiety. Let’s unpack and meander, shall we?
... (keep reading)Difficulty sliders are dumb
Yesterday I caught myself thinking fondly of Aliens: Dark Descent. A game I quit half way through due to being too nail bitingly difficult. It’s my own fault, I cranked up the difficulty when starting the game, and there was no difficulty slider to adjust mid-campaign - so I just gave up after a particularly difficult set of encounters.
... (keep reading)Rediscovering gaming as a new parent
It all started a month earlier than expected. One evening my eight-months-pregnant wife said “Something’s slightly off, we should go to a hospital”, and twelve hours later my daughter was born.
... (keep reading)Don't hide the worlds behind HUDs
Just as much as I don’t like having magically updated maps in games (see the joys of leaving the map behind), I also get taken out of the experience by the two-dimensional HUDs (heads-up display) plopped onto the screen. This right here is a familiar sight:
... (keep reading)The Sims 4 vs. Total Warhammer: predatory vs perpetual pricing
I’ve spent a lot of time thinking about predatory pricing in games. My feelings on the matter are complicated, and are made up of contradictions and biases. My initial revulsion was directed at games like The Sims 4. Look - the idea of a game where the full experience costs over $1,000 feels like a scam, a transparent and cynical attempt to nickel-and-dime players to death. Electronic Arts being the publisher doesn’t really help add the credibility to the business model. Dear EA, your golden poo award was well deserved.
... (keep reading)On feelings of loneliness in games
I like when a game makes me feel lonely. Yeah, you might think it weird, but I don’t think I’m alone - there’s something about experiencing a sense of isolation, a sense of quiet discomfort, a sense of vastness and insignificance - something that draws me in.
... (keep reading)Death Stranding and the exploration of grief
My newborn son died almost 4 years ago. Yeah, that’s a heavy topic for a gaming blog, but I’ve been sitting on wanting to write down my thoughts on how my gaming hobby is a part of the healing process. Definitely a trigger warning - I won’t be talking about how things happened (those details are for my family and I), but I will talk in depth about how it made me feel. It’s not pretty.
... (keep reading)When I didn't speak the language of games
My uncle introduced me to video games around the 2000s. He wasn’t an avid gamer, but he did have a Sony PlayStation 1 for his daughters - my older cousins - and he also dabbled in some PC games. I would run over to his house, load up titles like Crash Bandicoot and Resident Evil 2 on PS1, or maybe Deus Ex or Serious Sam on PC. Crucially, many of these games were in English, despite the fact I didn’t live in an English-speaking country, nor did I speak the language
... (keep reading)Why do I like games I do not finish
Hey there. I really like video games, and on average I play a little under a hundred games a year. The number has slowed down a tad bit after my daughter was born, but things have been picking back up - I’m starting to have some time here and there.
... (keep reading)Why we optimize the fun away: a case against the second screen
I’m going to make a case that the ease of access to information in video games can diminish the potential for fun. I’m not a Luddite and I’m not here to advocate for shutting down the Internet, but I do yearn for a time where looking up an answer wasn’t as easy, or at least wasn’t an immediate instinct.
... (keep reading)The joys of leaving the map behind
This line of reasoning was the main reason I named this blog “Unmapped Worlds,” but it’s a topic I haven’t yet written about. Probably because I’ve feared that this article would need to be great, but the longer I’m putting it off, the more I feel like this needs to be amazing. In reality, it’s not a revolutionary take; I just want to talk about how some great games handle navigation and traversal.
... (keep reading)Oblivion lockpicking and progression systems
The Elder Scrolls IV: Oblivion has a lockpicking mini-game. When you encounter a locked chest or a door, you whip out your lockpick and try to set the lock pins in the right position. There’s some intuition to it, and you get better as you play. But here’s the kicker: as your character’s in-game skill increases, the number of tumblers you have to interact with decreases, significantly simplifying the mini-game. So, as you, the player, get better at the mechanic, the game itself gets easier.
... (keep reading)What makes a procedural world have a soul?
Procedural generation promises endless replayability… but does it deliver? Rarely. Procedurally generated worlds often feel hollow, empty, and soulless - a void where an expression of a creator could’ve been. I hate procedural generation in video games.
... (keep reading)On owning games
For the past couple of weeks, I’ve been working on compiling my thoughts on every PC Game Pass game I’m familiar with. That 10,000-words-so-far monstrosity is likely coming next week, but it did get me thinking about owning games.
... (keep reading)