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Archive

    2026

  • 2025 in gaming, contact naps, and diaper changes | πŸ“… Jan 5, 2026
  • 2025

  • Ugh, I'm too good at reading games | πŸ“… Dec 29, 2025
  • I want your game to not care about me | πŸ“… Dec 22, 2025
  • Fast travel is awesome | πŸ“… Dec 15, 2025
  • I hate achievements | πŸ“… Dec 8, 2025
  • Hi, I'm Rooslawn | πŸ“… Dec 3, 2025
  • Total Warhammer is my ultimate cozy game, fight me | πŸ“… Dec 1, 2025
  • Becoming a game critic who doesn't play games | πŸ“… Nov 24, 2025
  • Why I can't replay the games I love | πŸ“… Nov 17, 2025
  • Gaming identity, parenting, and handhelds | πŸ“… Nov 10, 2025
  • On abundance, choice paralysis, and bootleg CD pirates | πŸ“… Nov 3, 2025
  • The quiet satisfaction of building my cities | πŸ“… Oct 27, 2025
  • I use scaffolding to cut down trees in Minecraft | πŸ“… Oct 20, 2025
  • Why I'm comforted by doomed worlds | πŸ“… Oct 13, 2025
  • The year is 1998: revisiting the originals of PS1 remakes | πŸ“… Oct 6, 2025
  • The tyranny of my gaming backlog | πŸ“… Sep 29, 2025
  • 6,629 hours in my Steam library | πŸ“… Sep 22, 2025
  • Map markers and the joy of getting lost | πŸ“… Sep 15, 2025
  • The hostile cozy games | πŸ“… Sep 8, 2025
  • Looking for group, afraid of finding one | πŸ“… Sep 1, 2025
  • Difficulty sliders are dumb | πŸ“… Aug 25, 2025
  • Rediscovering gaming as a new parent | πŸ“… Aug 18, 2025
  • Don't hide the worlds behind HUDs | πŸ“… Aug 11, 2025
  • The Sims 4 vs. Total Warhammer: predatory vs perpetual pricing | πŸ“… Aug 4, 2025
  • On feelings of loneliness in games | πŸ“… Jul 28, 2025
  • Mouthwashing was weird | πŸ“… Jul 21, 2025
  • Death Stranding and the exploration of grief | πŸ“… Jul 14, 2025
  • When I didn't speak the language of games | πŸ“… Jul 7, 2025
  • Foundation: from organic sprawl to production woes | πŸ“… Jun 30, 2025
  • Why do I like games I do not finish | πŸ“… Jun 23, 2025
  • Why we optimize the fun away: a case against the second screen | πŸ“… Jun 16, 2025
  • The joys of leaving the map behind | πŸ“… Jun 9, 2025
  • Oblivion lockpicking and progression systems | πŸ“… Jun 2, 2025
  • What makes a procedural world have a soul? | πŸ“… May 26, 2025
  • Thoughts on 150+ PC Game Pass games | πŸ“… May 19, 2025
  • On owning games | πŸ“… May 12, 2025
  • Indie detour: Kiosk | πŸ“… May 5, 2025
  • A nostalgic, flawed return to Oblivion | πŸ“… Apr 28, 2025
  • Why I bounced off Avowed | πŸ“… Apr 21, 2025
  • The Long Dark: interloper death march | πŸ“… Apr 14, 2025
  • Zombietide of Total War: Warhammer III | πŸ“… Apr 7, 2025
  • Five standout games I played in 2024 | πŸ“… Mar 31, 2025
  • Vintage Story is better mapless | πŸ“… Mar 24, 2025
  • Why I enjoyed Dread Delusion | πŸ“… Mar 21, 2025

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