2025
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Rediscovering gaming as a new parent
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Aug 18, 2025
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Don't hide the worlds behind HUDs
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Aug 11, 2025
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The Sims 4 vs. Total Warhammer: predatory vs perpetual pricing
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Aug 4, 2025
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On feelings of loneliness in games
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Jul 28, 2025
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Mouthwashing was weird
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Jul 21, 2025
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Death Stranding and the exploration of grief
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Jul 14, 2025
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When I didn't speak the language of games
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Jul 7, 2025
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Foundation: from organic sprawl to production woes
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Jun 30, 2025
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Why do I like games I do not finish
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Jun 23, 2025
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Why we optimize the fun away: a case against the second screen
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Jun 16, 2025
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The joys of leaving the map behind
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Jun 9, 2025
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Oblivion lockpicking and progression systems
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Jun 2, 2025
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What makes a procedural world have a soul?
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May 26, 2025
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Thoughts on 150+ PC Game Pass games
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May 19, 2025
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On owning games
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May 12, 2025
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Indie detour: Kiosk
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May 5, 2025
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A nostalgic, flawed return to Oblivion
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Apr 28, 2025
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Why I bounced off Avowed
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Apr 21, 2025
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The Long Dark: interloper death march
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Apr 14, 2025
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Zombietide of Total War: Warhammer III
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Apr 7, 2025
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Five standout games I played in 2024
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Mar 31, 2025
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Vintage Story is better mapless
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Mar 24, 2025
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Why I enjoyed Dread Delusion
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Mar 21, 2025