Unmapped Worlds
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Archive

    2025

  • Rediscovering gaming as a new parent | ๐Ÿ“… Aug 18, 2025
  • Don't hide the worlds behind HUDs | ๐Ÿ“… Aug 11, 2025
  • The Sims 4 vs. Total Warhammer: predatory vs perpetual pricing | ๐Ÿ“… Aug 4, 2025
  • On feelings of loneliness in games | ๐Ÿ“… Jul 28, 2025
  • Mouthwashing was weird | ๐Ÿ“… Jul 21, 2025
  • Death Stranding and the exploration of grief | ๐Ÿ“… Jul 14, 2025
  • When I didn't speak the language of games | ๐Ÿ“… Jul 7, 2025
  • Foundation: from organic sprawl to production woes | ๐Ÿ“… Jun 30, 2025
  • Why do I like games I do not finish | ๐Ÿ“… Jun 23, 2025
  • Why we optimize the fun away: a case against the second screen | ๐Ÿ“… Jun 16, 2025
  • The joys of leaving the map behind | ๐Ÿ“… Jun 9, 2025
  • Oblivion lockpicking and progression systems | ๐Ÿ“… Jun 2, 2025
  • What makes a procedural world have a soul? | ๐Ÿ“… May 26, 2025
  • Thoughts on 150+ PC Game Pass games | ๐Ÿ“… May 19, 2025
  • On owning games | ๐Ÿ“… May 12, 2025
  • Indie detour: Kiosk | ๐Ÿ“… May 5, 2025
  • A nostalgic, flawed return to Oblivion | ๐Ÿ“… Apr 28, 2025
  • Why I bounced off Avowed | ๐Ÿ“… Apr 21, 2025
  • The Long Dark: interloper death march | ๐Ÿ“… Apr 14, 2025
  • Zombietide of Total War: Warhammer III | ๐Ÿ“… Apr 7, 2025
  • Five standout games I played in 2024 | ๐Ÿ“… Mar 31, 2025
  • Vintage Story is better mapless | ๐Ÿ“… Mar 24, 2025
  • Why I enjoyed Dread Delusion | ๐Ÿ“… Mar 21, 2025

Unmapped Worlds

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    Where every playthrough is a new expedition.